Movement Control Methods for Mobile Devices: An Empirical Study of Displacement Interfaces
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-05637-6_1
Reference9 articles.
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3. Chu, K., Wong, C.Y.: Mobile input devices for gaming experience. In: 2011 International Conference on User Science and Engineering (i-USEr), pp. 83–88. IEEE, New York (2011). https://doi.org/10.1109/iUSEr.2011.6150542
4. Constantin, C.I., MacKenzie, I.S.: Tilt-controlled mobile games: velocity-control vs. position-control. In: 2014 IEEE Games Media Entertainment, pp. 1–7. IEEE, New York (2014). https://doi.org/10.1109/GEM.2014.7048091
5. Cuaresma, J., MacKenzie, I.S.: A comparison between tilt-input and facial tracking as input methods for mobile games. In: 2014 IEEE Games Media Entertainment, pp. 1–7. IEEE, New York (2014). https://doi.org/10.1109/GEM.2014.7048080
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