Author:
Canossa Alessandro,Lozano Angulo Alexis,Laris Pardo Luis
Publisher
Springer International Publishing
Reference22 articles.
1. Aloba, A., et al.: From board game to digital game: designing a mobile game for children to learn about invasive species. In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 375–382, October 2017
2. Angulo, A.L., Pardo, L.L., Canossa, A.: Subsyst simulator: an interactive infographic for knowledge transfer. In: Proceedings of the 13th International Symposium on Visual Information Communication and Interaction, pp. 1–5 (2020)
3. Barbatsis, K., Economou, D., Papamagkana, I., Loukas, D.: 3D environments with games characteristics for teaching history: the VRLerna case study. In: Proceedings of the 29th ACM International Conference on Design of Communication, pp. 59–66, October 2011
4. Benitti, F.B.V., Sommariva, L.: Evaluation of a game used to teach usability to undergraduate students in computer science. J. Usability Stud. 11(1), 21–39 (2015)
5. Culyba, S.: The Transformational Framework: A Process Tool for the Development of Transformational Games. ETC Press (2018)