1. Afantenos, S., et al.: Developing a corpus of strategic conversation in the settlers of catan. In: SeineDial 2012-The 16th Workshop on the Semantics and Pragmatics of Dialogue (2012)
2. Anthony, T., Tian, Z., Barber, D.: Thinking fast and slow with deep learning and tree search. In: Advances in Neural Information Processing Systems, pp. 5360–5370 (2017)
3. Bouzy, B., Helmstetter, B.: Monte-Carlo Go developments. In: ACG. IFIP, vol. 263, pp. 159–174. Kluwer (2003)
4. Branca, L., Johansson, S.J.: Using multi-agent system technologies in settlers of catan bots. In: Agent-based Systems for Human Learning and Entertainment (ABSHLE) (2007)
5. Brügmann, B.: Monte Carlo Go. Technical report (1993)