SKilletonVR: Canine Skeleton VR (Oculus Quest)

Author:

Horne Hannah,Poyade Matthieu,Rea Paul M.,Guevar Julien,Cohen Eli,Quintana Rodrigo Gutierrez

Publisher

Springer International Publishing

Reference37 articles.

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2. Ardiny H, Khanmirza E (2018) The role of AR and VR technologies in education developments: opportunities and challenges. 6th RSI International Conference on Robotics and Mechatronics (IcRoM) 482–487

3. Aziz M, Kernick E, Beck Dallaghan G, Gilliland K (2019) Dissection versus prosection: a comparison of laboratory practical examinations. Med Sci Edu 30:47–51. https://doi.org/10.1007/s40670-019-00839-6

4. Bui S (2020) Top educational technology trends In 2020–2021. In: eLearning industry. https://elearningindustry.com/top-educational-technology-trends-2020-2021#:~:text=Big%20Data%2C%20Machine%20Learning%2C%20and,educational%20technology%20trends%20of%202019. Accessed 13 Jul 2021

5. Chang-Gonzalez K, Ackley A (2021) Creation of interactive VR application that supports reasoning skills in anatomy education. In: Oaktrust.library.tamu.edu. https://oaktrust.library.tamu.edu/handle/1969.1/175430. Accessed 17 Jul 2021

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