VR and AR Technology on Cultural Communication

Author:

Guo Minqi,Chen Hsuan-Yu,Hsiao Tsung-Chih,Wu Zhen-Yu,Tseng Huan-Chieh,Chang Yu-Tzu,Chen Tzer-Shyong

Publisher

Springer International Publishing

Reference12 articles.

1. Dempsey, P.: VR in movies: hollywood has fully embraced the dawn of the VR age. Eng. Technol. 11(3), 31 (2016)

2. Glowacki, B.R., Freire R., Thomas, L.M., O’Connor, M., Jamieson-Binnie, A., Glowacki, D.R. : An open source Etextile VR glove for real-time manipulation of molecular simulations (2019)

3. Lee, J.H., Shvetsova, O.A.: The impact of VR application on student’s competency development: a comparative study of regular and VR engineering classes with similar competency scopes. Sustainability 11, 2221 (2019)

4. Manuel Sanchez-Garcia, J., Toledo-Morales, P.: Converging technologies for teaching: augmented reality, BYOD, flipped classroom. Red-Revista De Educacion a Distancia 55, 22–34 (2017)

5. Mahmood, Z., Ali, T., Muhammad, N., Bibi, N., Shahzad, I., Azmat, S.: EAR: enhanced augmented reality system for sports entertainment applications. KSII Trans. Internet Inf. Syst. 11(12), 6069–6091 (2017)

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