Virtual Reality System Fidelity

Author:

McMahan Ryan P.

Publisher

Springer International Publishing

Reference26 articles.

1. Bahirat, K., Lai, C., McMahan, R.P., Prabhakaran, B.: A boundary and texture preserving mesh simplification algorithm for virtual reality. In: ACM Multimedia Systems Conference, pp. 50–61, ACM (2017)

2. Bergström, I., Azevedo, S., Papiotis, P., Saldanha, N., Slater, M.: The plausibility of a string quartet performance in virtual reality. IEEE Trans. Vis. Comput. Graph. 23(4), 1352–1359 (2017)

3. Bowman, D.A., McMahan, R.P.: Virtual reality: how much immersion is enough? Computer. 40(7), 36–43 (2007)

4. Card, S.K., Moran, T.P., Newell, A.: The model human processor: an engineering model of human performance. In: Boff, K., Kaufman, L., Thomas, J. (eds.) Handbook of Perception and Human Performance, vol. 2, pp. 1–35. Wiley, Oxford (1986)

5. Dinh, H.Q., Walker, N., Song, C., Kobayashi, A., Hodges, L.F.: Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments. In: IEEE Virtual Reality (VR’99), pp. 222–228. IEEE (1999)

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