Author:
Schrum Jacob,Miikkulainen Risto
Publisher
Springer International Publishing
Reference24 articles.
1. Buckland, M.: Programming Game AI by Example. Jones and Bartlett Learning. Plano, Texas (2005)
2. Cardamone, L., Loiacono, D., Lanzi, P. L.: Evolving competitive car controllers for racing games with neuroevolution. In: Proceedings of the 11th Annual Conference on Genetic and Evolutionary Computation, (GECCO’09), pp. 1179–1186. ACM, New York (2009)
3. Darwin, C.: On the Origin of Species by Means of Natural Selection or the Preservation of Favored Races in the Struggle for Life. Murray, London (1859)
4. Eiben, A.E., Smith, J.E.: Introduction to Evolutionary Computing. Springer, Berlin (2003)
5. Fogel, D.B.: Blondie24: Playing at the Edge of AI. Morgan Kaufmann, San Francisco (2002)