1. Abeele, V.V., Nacke, L.E., Mekler, E.D., Johnson, D.: Design and preliminary validation of the player experience inventory. Symposium Computer-Human Interaction Play, pp. 335–341. Austin (2016)
2. Abt, C.C.: Serious Games. University Press of America, Lanhan (2002)
3. Backlund, P., Hendrix, M. (2013). Educational games - Are they worth the effort? A literature survey of the effectiveness of serious games. Proc. of the 5th Int. Conf. on Games and Virtual Worlds for Serious Applications, Poole, GB.
4. Battistella, P.E., Gresse von Wangenheim, C.: Games for teaching computing in higher education – a systematic review. IEEE. Tech. Eng. Educ. 9(1), 8–30 (2016)
5. Brockmyer, J.H., Fox, C.M., Curtiss, K.A., McBroom, E., Burkhart, K.M., Pidruzny, J.N.: The development of the game engagement questionnaire: a measure of engagement in video game-playing. Exp. Soc. Psy. 45(4), 624–634 (2009)