The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer’s Information Seeking Behaviour Using the Concept of Information Horizons

Author:

Ndiaye MamoudouORCID,Pirolli FabriceORCID,Crétin-Pirolli Raphaëlle

Publisher

Springer Nature Switzerland

Reference13 articles.

1. Case, D.O., Given, L.M. (eds.): Information Needs, Motivations, and Use. Studies in Information, pp. 79–96. Emerald Group Publishing Limited (2016)

2. Sonnenwald, D.H., Wildemuth, B.M., Harmon, G.L.: A research method to investigate information seeking using the concept of information horizons: an example from a study of lower socio-economic students’ information seeking behavior, 22 (2001)

3. Savolainen, R., Kari, J.: Placing the internet in information source horizons. a study of information seeking by internet users in the context of self-development. Libr. Inf. Sci. Res. 26, 415–433 (2004). https://doi.org/10.1016/j.lisr.2004.04.004

4. Abt, C.C.: Serious Games. University Press of America (1987)

5. Michael, D., Chen, S.: Serious Games: Games That Educate, Train, and Inform. (2006)

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