Research on the Personalized Design of Gamification Element in E-learning

Author:

Zhao Qiuyue,Cho Dong Min,Li Maoning

Publisher

Springer Nature Switzerland

Reference8 articles.

1. Jones, A.C., Scanlon, E., Clough, G.: Mobile learning: two case studies of supporting inquiry learning in informal and semiformal settings. Comput. Educ. 61, 21–32 (2013)

2. Reinders, H.: Supporting self-directed learning through an electronic learning environment. In: Supporting Independent Learning: Issues and Interventions, pp. 219–238 (2006)

3. Park, J.-H., Choi, H.J.: Factors influencing adult learners’ decision to drop out or persist in online learning. J. Educ. Technol. Soc. 12(4), 207–217 (2009)

4. Long, L., Dubois, C., Faley, R.: A case study analysis of factors that influence attrition rates in voluntary online training programs. In: EdMedia+ Innovate Learning Online 2022, vol. 8, no. 3. Association for the Advancement of Computing in Education (AACE) (2009)

5. Dicheva, D., et al.: Gamification in education: a systematic mapping study. J. Educ. Technol. Soc. 18(3), 75–88 (2015)

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