Game-Based e-Tourism-e-Health Using SQL
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-10548-7_17
Reference18 articles.
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3. Cairns, P., Power, C., Barlet, M., Haynes, G., Kaufman, C., Beeston, J.: Enabled players: the value of accessible digital games. Games Cult. 16(2), 262–282 (2019). https://doi.org/10.1177/1555412019893877. Accessed 13 July 2021
4. Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 13(3), 319–340 (1989)
5. Edmonds, R., Smith, S.: From playing to designing: enhancing educational experiences with location-based mobile learning games. Australas. J. Educ. Technol. 33(6), 41–53 (2017). https://doi.org/10.14742/ajet.3583. Accessed 13 July 2021
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