Deep Reinforced Navigation of Agents in 2D Platform Video Games

Author:

Balloni EmanueleORCID,Mameli MarcoORCID,Mancini AdrianoORCID,Zingaretti PrimoORCID

Publisher

Springer Nature Switzerland

Reference36 articles.

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2. Aouaidjia, K., Sheng, B., Li, P., Kim, J., Feng, D.D.: Efficient body motion quantification and similarity evaluation using 3-D joints skeleton coordinates. IEEE Trans. Syst. Man Cybern. Syst. 51(5), 2774–2788 (2021). https://doi.org/10.1109/TSMC.2019.2916896

3. Arjona-Medina, J.A., Gillhofer, M., Widrich, M., Unterthiner, T., Brandstetter, J., Hochreiter, S.: Rudder: return decomposition for delayed rewards (2019)

4. Beattie, C., et al.: Deepmind lab (2016)

5. Bellemare, M.G., Naddaf, Y., Veness, J., Bowling, M.: The arcade learning environment: an evaluation platform for general agents. J. Artif. Intell. Res. 47, 253–279 (2013). https://doi.org/10.1613/jair.3912

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