Augmented Reality Games for Health Promotion in Old Age

Author:

Schlomann Anna,Rasche Peter,Seifert Alexander

Publisher

Springer International Publishing

Reference64 articles.

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2. Bhavnani SP, Narula J, Sengupta PP (2016) Mobile technology and the digitization of healthcare. Eur Heart J 37(18):1428–38. https://doi.org/10.1093/eurheartj/ehv770

3. Bleakley CM, Charles D, Porter-Armstrong A, McNeill MDJ, McDonough SM, McCormack B (2013) Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults. J Appl Gerontol 34(3):166–189. https://doi.org/10.1177/0733464812470747

4. Caspersen CJ, Powell KE, Christenson GM (1985) Physical activity, exercise, and physical fitness: definitions and distinctions for health-related research. Public Health Rep 100(2):126

5. Chen Y-RR, Schulz PJ (2016) The effect of information communication technology interventions on reducing social isolation in the elderly: a systematic review. J Med Internet Res 18(1):e18. https://doi.org/10.2196/jmir.4596

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