Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-60913-8_7
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4. Dooley, K.: Spatial relationships in 360-degree space: proximity, body orientation and the gaze. In: Cinematic Virtual Reality, pp. 97–110. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-72147-3_6
5. Gonzalez-Franco, M., Peck, T.C.: Avatar embodiment. Towards a standardized questionnaire. Front. Robot. AI 5, 74 (2018)
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