Applying E-Book System to Facilitate Student’ Flipped Learning Performance in Software Engineering Courses
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-030-91540-7_49
Reference19 articles.
1. Alhammad, M.M., Moreno, A.M.: Gamification in software engineering education: a systematic mapping. J. Syst. Softw. 141, 131–150 (2018)
2. Lin, Y.T.: Effects of flipped learning approaches on students’ learning performance in software engineering education. Sustainability 13(17), 9849 (2021)
3. Lin, Y.T.: Impacts of a flipped classroom with a smart learning diagnosis system on students’ learning performance, perception, and problem solving ability in a software engineering course. Comput. Hum. Behav. 95, 187–196 (2019)
4. López Núñez, J.A., López-Belmonte, J., Moreno-Guerrero, A.-J., Marín-Marín, J.A.: Dietary Intervention through flipped learning as a techno pedagogy for the promotion of healthy eating in secondary education. Int. J. Environ. Res. Public Health 17(9), 3007 (2020)
5. Pozo Sánchez, S., López-Belmonte, J., Moreno-Guerrero, A.-J., Sola Reche, J.M., Fuentes Cabrera, A.: Effect of bring-your-own-device program on flipped learning in higher education students. Sustainability 12, 3729 (2020)
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