Development and Implementation of Gamified Technologies in the Life Long Learning System (Based on a Multidisciplinary University)

Author:

Tabolina Anastasia,Salkutsan Sergey,Kozlovskii Pavel,Popov Dmitrii,Kunina Olga,Yudina Inna,Ryushenkova Anastasia

Publisher

Springer International Publishing

Reference10 articles.

1. Berne, E.: Games People Play – The Basic Hand Book of Transactional Analysis. Ballantine Books, New York (1964)

2. Baranova, T., Almazova, N., Tabolina, A., Kunina O., Yudina, I.: The study on psychological constitutions of comprehensive university students with different levels of academic procrastination. In: Anikina, Z., (eds) Integrating Engineering Education and Humanities for Global Intercultural Perspectives. IEEHGIP 2020. Lecture Notes in Networks and Systems, vol. 131 (2020)

3. Baranova, T.A., Gulk, E.B., Tabolina, A.V., Zakharov, K.P.: Significance of psychological and pedagogical training in developing professional competence of engineers. In: Auer, M., Tsiatsos, T., (eds) The Challenges of the Digital Transformation in Education. ICL 2018. Advances in Intelligent Systems and Computing, vol. 917 (2019)

4. Khalyapina, L.P., Baranova, T.A., Almazova, N.I.: Models of interdisciplinary coordination in higher education area of Russia. In: International Conference on Education, Research and innovation. – 16–18.11.2017. Saville, Spain. – C.0780-0785

5. Kruglikov, V.N., Kasyanik, P.M.: The role of active learning in the concept of global engineering education. Scientific and technical statements of the St. Petersburg State Polytechnic University. Hum. Soc. Sci. 3 (227), 159–168 (2015)

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