1. Anderson LW, Krathwohl DR, Airasian PW, Cruikshank KA, Mayer RE, Pintrich PR et al (2001) A taxonomy for learning, teaching, and assessing: a revision of bloom’s taxonomy of educational objectives, 1st edn. Pearson, New York
2. Barr M (2019) Graduate skills and game-based learning using video games for employability in higher education. Palgrave Macmillan, Glasgow, UK
3. Bloom BS, Krathwohl DR, Masia BB (eds) (1956) Taxonomy of educational objectives: the classification of educational goals. Longman, New York
4. Bomsdorf B (2005) Adaptation of learning spaces: supporting ubiquitous learning in higher distance education, dagstuhl seminar proceedings 05181. The Challenge of Multimedia, Mobile Computing and Ambient Intelligence
5. Brown E, Cairns P (2014) A grounded investigation of game immersion. In: Proceedings of the conference on human factors in computing systems. ACM, New York, NY, pp 1297–1300