ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-023-00862-4.pdf
Reference54 articles.
1. Abid M, Bhimra MA, Mubeen M, Zahid AB, Shahid S (2019) Peppy: a paper-based augmented reality application to help children against dysgraphia. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019, pp 544–549. https://doi.org/10.1145/3311927.3325311
2. Aborokbah M (2021) Using augmented reality to support children with dyslexia. Int J Cloud Comput 10(1–2):17–25. https://doi.org/10.1504/IJCC.2021.113972
3. Alzu S, Shehab M, Al-ayyoub M (2018) PT US CR. Pattern Recogn Lett. https://doi.org/10.1016/j.patrec.2018.07.026
4. Aravena S, Snellings P, Tijms J, van der Molen MW (2013a) A lab-controlled simulation of a letter–speech sound binding deficit in dyslexia. J Experiment Child Psychol 115(4):691–707. https://doi.org/10.1016/j.jecp.2013.03.009
5. Aravena S, Snellings P, Tijms J, van der Molen MW (2013b) A lab-controlled simulation of a letter–speech sound binding deficit in dyslexia. J Experiment Child Psychol 115(4):691–707. https://doi.org/10.1016/j.jecp.2013.03.009
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