Visuals are not what they look
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
http://link.springer.com/content/pdf/10.1007/s10055-007-0068-4.pdf
Reference17 articles.
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2. Bormann K (2002) Context calibration. Virtual Real 6(1):45–55
3. Bormann K (2005) Presence and the utility of audio spatialization. Presence 15(3):278–297
4. Freeman J, Avons S, Pearson D, IJsselsteijn W (1999) Effects of sensory information and prior experience on direct subjective ratings of presence. Presence 8(1):1
5. Hendrix C, Barfield W (1995) Presence in virtual environments as a function of visual and auditory cues. In: Proceedings of the VRAIS, pp 74–82
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1. Measuring the influence of audio on immersive experience in extended reality and digital games: a systematic review;2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA);2023-09-05
2. Measuring Presence in Virtual Environments: A Survey;ACM Computing Surveys;2022-11-30
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