Evaluating the effectiveness of learning design with mixed reality (MR) in higher education

Author:

Tang Y. M.ORCID,Au K. M.ORCID,Lau H. C. W.,Ho G. T. S.ORCID,Wu C. H.ORCID

Funder

Hong Kong Polytechnic University

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software

Reference49 articles.

1. Abramovici M, Lindner A (2013) Knowledge-based decision support for the improvement of standard products. CIRP Ann 62(1):159–162. https://doi.org/10.1016/j.cirp.2013.03.076

2. Allcoat D, von Mühlenen A (2018) Learning in virtual reality: effects on performance, emotion and engagement. Res Learn Technol. https://doi.org/10.25304/rlt.v26.2140

3. Azuma RT (1997) A survey of augmented reality, presence: teleoper. Virtual Environ 6:355–385

4. Barfield W (2016) Fundamentals of wearable computers and augmented reality, 2nd edn. CRC Press, Boca Raton

5. Bates BN (2012) Virtual reality. Nova Science, New York

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