Can Commercial Games Function as Intelligence Tests? A Pilot Study

Author:

Lim Jessie,Furnham Adrian

Publisher

Springer Science and Business Media LLC

Reference25 articles.

1. Adams, D. M., & Mayer, R. E. (2014). Cognitive consequences approach: What is learned from playing a game. In R. E. Mayer (Ed.), Computer games for learning: An evidence-based approach (pp. 171–224). Cambridge, MA: MIT Press.

2. Boot, W. R. (Ed.). (2015). Video games as tools to achieve insight into cognitive processes. Frontiers Media SA.

3. Carroll, J. B. (1997). The three-stratum theory of cognitive abilities. In D. P. Flanagan, J. L. Genshaft, & P. L. Harrison (Eds.), Contemporary intellectual assessment: Theories, tests, and issues (pp. 122–130). New York: Guilford Press.

4. Deary, I. (2001). Intelligence: A very short introduction. Oxford: Oxford University Press.

5. Engle, R. W., Tuholski, S. W., Laughlin, J. E., & Conway, A. R. (1999). Working memory, short-term memory, and general fluid intelligence: A latent-variable approach. Journal of Experimental Psychology: General, 128(3), 309.

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